Open edX Hawthorn.1 发布

Hawthorn中文为山楂树,是Open edX的第8个版本。Edx于8月4日发布了第一个H版本。可以通过访问这个版本。其他组件也有这个版本号。

The Hawthorn release includes a number of enhancements to the Learner profiles, the ORA component, the Files & Uploads page in Studio and many others. In addition, given many changes to privacy laws around the world (for example, the European Union General Data Protection Regulation (GDPR)), this release also includes privacy-related updates such as a user retirement feature that removes data in response to user requests for deletion . Further highlights are below:

LMS and Learner features

  • We’ve enhanced the learner profiles so that they now include the date a learner joined the platform and any course credentials they have received. This links to social media accounts and helps learners share information with one another.
  • Learners now have the ability to purchase all the courses in a program in just one transaction. This avoids the hassle of having to enter payment information multiple times.
  • New discussion notifications now send an email message the first time a learner’s post receives a comment. The message contains the comment and a link back to the course discussions for easy access.
  • Inline discussions are expanded by default. This change has led to a threefold increase in discussion participation.​

Studio and Course Author Tools

  • Course teams now have the ability to override learner scores for individual problems. This can be done through a setting on both the instructor dashboard and the Staff Debug viewer.
  • Course Reviews can now be viewed and added by learners from within the course experience. Open edX system administrators can configure a reviews provider such as CourseTalk to allows learners to leave reviews for a particular course.
  • Proctored exams have been improved, enabling course teams to add specific exam instructions in the Studio proctored exam settings.
  • The Files & Uploads page has been updated to significantly simplify the experience of adding all types of files to a course. This includes the ability to search and a Hide File Preview option.
  • The ORA problem editor has now been improved. A new interface offers the same formatting options for the prompt that are available for HTML components. You no longer have to create a separate HTML component above the ORA assignment.
  • Weekly course highlight messages can now be sent to encourage learners to remain engaged with self-paced courses. Specify a few highlights for each course section, and the platform sends out a weekly email message that lists these highlights. Courses on that enabled weekly highlights had higher verification rates than ones without.
  • The HTML components have been updated to give you even more easy formatting options such as aligning your text the way you want: aligned to the left or right, centered, or fully justified. Images to HTML components can be added right inside the HTML component itself, without having to upload files beforehand.
  • The Video Uploads page is enabled by default, course teams who partner with 3Play Media and cielo24, transcripts—including translations of transcripts—are added to Studio automatically.​​

Insights and Analytics

  • Learner grades are now included in weekly data packages. In addition, the “Passing Learners” column has been added to the table on the Courses page in Insights so you can easily see how many learners are currently earning passing grades in your course.
  • We have overhauled the EdX Research Guide, improving the organization and updating the topics.

Deployment Notes

Hawthorn installation follows the same steps as previous releases. Start here to learn about the possibilities: Installation Options.

To upgrade from Ginkgo, please install a new Hawthorn machine and then move and migrate your data from the Ginkgo machine to Hawthorn.

Detailed Release Notes

More detailed release notes, including more technical details, can be found on the Hawthorn release notes page on

Getting Started

To get started with Hawthorn, please take a look at our Open edX installation options and as always, feel free to reach out to us and the community if you have any questions.












CodeCombat 是一个开源的社区项目,上百名玩家创建了各种关卡,给我们的源代码添砖加瓦,添加新功能、修复Bug、测试、甚至是将其翻译为50种语言。职员、贡献者以及网站本身都在分享创意并奋斗中成长,这就是开源社区的力量。此网站在众多开源项目之上建立,我们为表感恩,也将网站开源奉献给社区,给好奇源码的玩家提供探索和实验的项目。每个人都能加入CodeCombat社区!看一下我们的贡献者页面了解更多信息。


编程是一种魔法。这是一种从想象中创造万物的能力。我们开始了 CodeCombat 这个项目,是为了让学习者通过编写代码感受到他们指尖上的魔力。




游戏能提供奖励高效的奋斗” –这种奋斗能为学习提供动力并富有激励性,而不单调乏味。










区块链技术代表业界和用户对去中心化的重视。个人对数据的所有权会成为社交网络的一个必要特征。因此当@种瓜 推荐Mastodon时,我看到了开源社区对去中心化和用户数据所有权的一个回答。

From WikiPedia

Mastodon(官方中文译万象,网民又称长毛象)是一个免费开源去中心化分布式微博客社交网络。它的用户界面和操作方式跟推特类似,但是整个网络并非由单一机构运作,却是由多个由不同营运者独立运作的服务器联邦方式交换数据而组成的去中心化社交网络。每个Mastodon的营运站点被称为“实体(Instance)”,用户可到任何开放登记的实体登记,任何一个实体上的用户可以与其他实体上的用户沟通。用户在推特中发布的内容称为“推文”,而在 Mastodon 中发布的内容则称为“嘟文(Toot)”,用户可以调整隐私设置限制嘟文被其他人或实体读取或查看。Mastodon吉祥物是一个棕色或灰色的长鼻目,描绘成正在使用平板电脑智能手机


CSTA K-12计算机科学标准2017版(CSTA K-12 Computer Science Standards)



计算机科学教师协会(CSTA)是一个支持和促进计算机科学教学的会员制组织。 CSTA为K-12教师及其学生提供了更好地理解计算机科学并更成功地为教学和学习做好准备的机会。 CSTA由计算机协会(ACM)于2004年创立,现已发展成为一个充满活力和活力的专业组织,有志于支持K-12的计算机科学教育。CSTA会员包括来自超过145个国家的25,000多名会员。这些成员包括小学,中学和高中教师;大专院校;支持性的工业和政府成员,学校行政人员,其他非营利组织和父母。

CSTA的使命是为全球的K-12 CS教师提供支持,参与和倡导。它始于一种愿景,对计算机科学教育的热情,以及在全球范围内为教师服务的需要。

CSTA K-12计算机科学标准描述了一套核心学习目标,旨在为完整的计算机科学课程及其在K-12级别的实施提供基础。CSTA提供对2017年CSTA K-12计算机科学标准的修订,该标准于2017年7月在CSTA年会上发布。这些标准遵循 Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) license 许可证。

计算机科学及其所支持的技术是我们经济的核心和我们生活方式的基础。要成为计算密集型世界中受过良好教育的公民,并为21世纪的职业做好准备,我们的学生必须清楚地了解计算机科学的原理和实践。 为此,CSTA标准:

  • 从小学开始,向所有学生介绍计算机科学的基本概念。
  • 在中学阶段提供计算机科学,以实现计算机科学,数学或科学毕业学分。
  • 鼓励学校提供额外的中学计算机科学课程,让有兴趣的学生更深入地学习计算机科学的各个方面,并为进入劳动力或大学做好准备。
  • 为所有学生,特别是那些代表性不足群体的学生提供严格的计算机科学。
  • 教育工作者编写的标准使教师,行政人员和政策制定者能够保持一致和易于理解。


Beijing Open edX Meetup 2018#1

欢迎参加 Beijing Open edX 2018 第一次活动。本活动适合Open edX的开发者、使用者、研究者,以及对在线教育技术感兴趣的朋友们。

Welcome to the first event of Beijing Open edX 2018. This event is suitable for Open edX developers, users, researchers, and friends interested in online education technology.

Open edX 是最赏心悦目的学习和教学平台。这个开放源码软件提供世界上最佳的视频体验和互动性。它驱动着 教育门户中超过270万的用户。斯坦福大学在 使用它为在校学生和远程学习者提供服务。法国、 中国 和 中东地区 的顶尖大学和组织已经接受了Open edX。世界经济论坛、 国际货币基金组织、 Johnson & Johnson 和世界各地的很多其他企业已经建立Open edX 平台。创新型大学 乔治华盛顿 等使用这种科技推出了具有开创性的开放教育措施。Open edX是颠覆性的技术,由麻省理工学院和哈佛大学创建,斯坦福大学、 谷歌和 45 所国际大学提供支持。此外,它的用户不断受益于edX 社区新的改进和创新。

Open edX 2018年会已经在加拿大蒙特利尔举办,本次会议带来了不少技术亮点。我们将在这次Meetup进行一些年会技术报告的解读和交流。力图为大家展现当前的Open edX技术图景。

广州英荔教育科技有限公司赞助和参加了今年的Open edX 2018蒙特利尔会议,并计划深度参与国内的Open edX开源社区。英荔同时也运营国内第一个Open edX云服务,英荔的技术负责人将在Meetup上和大家分享在Open edX开发中的一些经验,并交流国内开源社区的协作思路。




Beijing Open edX Meetup 2018#1

Saturday, Aug 18, 2018, 2:00 PM

海淀区双清路学研大厦 Beijing, CN

6 Members Attending

欢迎参加 Beijing Open edX 2018 第一次活动。本活动适合Open edX的开发者、使用者、研究者,以及对在线教育技术感兴趣的朋友们。 Welcome to the first event of Beijing Open edX 2018. This event is suitable for Open edX developers, users, researchers, and friends interested in online education technology. Open edX 是最赏心悦目的学习和教学平台。这个开放源码软件提供世界上最佳的视频体验和互动性。它驱动着 教育门户中超过270万的用户。斯坦福大学在 class.stanfor…

Check out this Meetup →

Scratch Conference 2018主题摘要




The Next Generation

Join us for an inside look at the next generation of Scratch — and a discussion of how Scratch is opening new opportunities for the next generation of children around the world.

Flat Scratch Jam: Computational Tinkering with Handmade Scratch Sprites

Computational Tinkering infuses digital environments with real-world materials. In this workshop, inspired by Dreamfeel’s flatgame jams, we’ll spend time drawing, crafting, and collaging scenes and characters. We’ll then photograph and import these handmade sprites and backdrops into Scratch and experiment with adding them to approachable and open ended projects. At the end of the session, we’ll share our work and reflect together about how combining tangible materials with programming can affect learning outcomes.

Physical Computing with Scratch on the Raspberry Pi

Break out of the screen and control the outside world with Scratch and the Raspberry Pi! In this hands-on workshop, you’ll learn how to use Scratch on the Raspberry Pi to connect LEDs, motors, and other output devices, and how to respond to physical inputs such as buttons and infrared sensors.

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